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I'm not actively working on this game at the moment. As is we have a sandbox where you can interact with our character as well as feed her a few transformation potions. Simple, but hopefully provides a few minutes worth of entertainment.

Press enter to bring up the mouse, click on the button to spawn a potion, drag potion to the characters mouth to trigger the effect.

Grabbing her can help bring her to the same plane as your bottle grab.

StatusPrototype
PlatformsWindows, macOS
Rating
Rated 2.9 out of 5 stars
(16 total ratings)
Authorawhore
GenreAdventure
Tags3D, Sandbox, transformation, Virtual Reality (VR)

Download

Download NowName your own price

Click download now to get access to the following files:

Castle Of Transformation 0.02 39 MB
Castle Of Transformation 0.02 Quest 2 37 MB
Castle Of Transformation VR 0.02 32 MB
Castle Of Transformation 0.02 31 MB

Comments

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(+2)(-17)

this is disgusting

(+1)(-8)

I agree

I'm having a bit of trouble getting this to load on my Mac.

(-1)

Amazing, shame it barely can be played without vr and girl gets badly injured in terms of look after few grabbings, also would be cool if there will be growing and shrinking serum in the future.

Quick question: when will it exit the prototype stage?

(+2)(-8)

gross game

how do i get to work on vr

you need to connet your vr-hedset to your pc/laptop if you have a oculus quest 1 or 2 i recommend to by virtual dekstop beacuas it has the best peformance :>

I can't seem to get it to work with SteamVR. It doesn't recognize it as a VR game, and the controls don't work even when I add it to my steam library.

Makes sense and sorry about that. The quest version is really the only VR version.

I've taken some time off from developing, but if I get back in I'll work on a VR PC version, I don't imagine you were the only one wanting this.

(+1)

pc build starts with a model in the camera and wont react to any keys

(+1)

make sure you didnt accidentally install the vr version like i did

What software do you use for character modeling?

model is from https://www.suriyun.com/2017/05/21/riko/ :D

Yup that's it, good eyes.

It seems to crash on startup on my Pixel 6.

Hey,

The android build is for Quest 2 only.

I think I'll just remove the android tag.

Sorry.

(+2)(-1)

I really like the concept and can see where the game has its vision. 

I don't know why you made the camera part of the wasd movement but I would drop that 100% in the next build as I very quickly got motion sick.

(+1)

Yeah, it's really confusing, also Q should be camera left, not quit. Escape should always be quit/menu.

(+1)

Not bad at all for a first shake at a proof of concept, though I expect you would have quite a lot of work in store for yourself if you decide to pursue this. Even a basic 3D model is a lot of work, and throwing transformation into the mix is going to add to your load exponentially with every form you add.

That said, I do love me some dungeon crawlers, and TF in general is badly in need of a good effort at 3D representation. I can't speak for the entire world, but I would definitely pay up for a decent 3D TF game with some solid content. Please keep up the good work!

(+4)

Thank you. Yes I agree it's a big undertaking, at the moment I'm focusing on hardening the demo I have, it's a bit too buggy and it's not clear what's happening.
Slowly but surely I'll move towards a real game, but it will have to be delivered in little batches like this.